Tomasz Bauć

Audio Designer for Games & Media

Composer Reel

Coming Q3 2026
Adaptive audio systems, integrated in your repo.

EU B2B with reverse-charge VAT. Hourly from €40 · project on audit.

hidden · experimental

>>?? — experimental music

A quiet corner for in-progress sound studies and music sketches — granular textures, generative motifs, score experiments. Content will land here as it ripens.

If you found this slot, you were curious. Send a note — I'll let you in early when there's something to share.

Resume · CV
10+ years professional audio.
3+ years game audio.
What I deliver
  • Composition — adaptive & linear scores, orchestral to hybrid
  • Sound design — cinematic & gameplay-driven systems
  • Implementation — middleware & in-engine, one author end to end
  • Dialogue, spatial audio, haptics, handover docs
Tools & engines
UE5 MetaSoundsQuartzWwiseFMODUnity Audio
Education

Karol Szymanowski Academy of Music, Katowice — classical composition. 10+ years of professional practice.

Get in touch →

Resume opens after a quiet reCaptcha check — no email required.

Selected experience

  • The Skyland Chronicles · MFA Games · full audio pipelinecommercial · NDA · UE5 · MetaSounds
  • Impact Storm · gameplay-driven audio systemstechnical demo · UE5 · MetaSounds · Quartz
  • Orbital Drift · audio lead · music · sfx · devin development · Unreal · Wwise
  • Game Audio teaching · academic coursesound design for game designers & graphics students
  • Composition · 10+ years professional practiceKarol Szymanowski Academy · Katowice
About
Composer & audio designer · Poland
Tomasz Bauć portrait

Composer and audio designer for games. I write the music, design the sound and implement both in the engine.

Trained in classical composition at the Karol Szymanowski Academy of Music in Katowice. Ten years of professional practice, three in game development.

Based in Poland · available worldwide · EU B2B · VAT EU

Selected Works
games · film · dance theatre
Orbital Drift
Featured · Audio Lead
Orbital Drift
Music · SFX · implementation · Unreal · Wwise · in development
See case study
Ex Vitium
Houndskull Games · in production
Ex Vitium
Dark fantasy dungeon crawler · full audio
View on Steam
The Skyland Chronicles
Commercial · NDA
MFA Games · Full pipeline
The Skyland Chronicles
Commercial · UE5 · MetaSounds · materials under NDA
Impact Storm
Technical demo · Systems
Impact Storm
Helicopter audio · UE5 · MetaSounds · Quartz
See case study
White Rabbit
Dance theatre · Cricoteka
White Rabbit
choreo. Agata Jędrzejczak · Krakowski Teatr Tańca · composer
About the piece
Pozowane
Film · Ziemia Obiecana winner · TVP
Pozowane
dir. Michał Łukowicz · Kieślowski Film School · composer
Read more
Serca z plastiku
Film · 51. FPFF Gdynia
Synthetic Hearts
dir. Michał Łukowicz · Kieślowski Film School · composer
Festival page
Po miłość
Film · feature
Po miłość
dir. Andrzej Mańkowski · composer, selected tracks
FilmPolski entry
Track Record & Credits
The Skyland Chronicles · Orbital Drift · Impact Storm …
Pozowane · Serca z plastiku · 51. FPFF Gdynia …
White Rabbit · Krakowski Teatr Tańca …
Warsaw Autumn · Silesian Composers' Tribune · 4 premieres …
sound installations · arcade machines …
[Installation title]
[venue]
Sound · spatial
2023
[Arcade machine]
[client]
Sound design · hardware
2024
Services

One-man audio army — pick your front

Music for Games

Composer · classical training

Adaptive scores, orchestral and hybrid. Game-state-driven music with structural sense — not just cues, but logic.

Discuss a project →

Sound Design

Full audio pass · in-engine

Ambience, combat, UI, cinematics — designed and implemented end to end, so it stays coherent at scale. Implementation-ready assets & design documents.

Discuss a project →

Technical Audio

Wwise · FMOD · UE5 · Unity

Integration as a service. Bring your stems and concept — I deliver runtime systems, parameters, and documentation.

See details →

Audio Direction

Consulting · review

Audio audit & vision for indie studios. Pipeline review, middleware choice, scoping.

Book a call →

Audio Post

Trailers · ads · podcasts

Edit, mix, master. Music to picture. Remote workflow, EN/PL. For studios needing one accountable owner.

Discuss →
▶+

Music Design

Coming Q3 2026

A dedicated layer between music and sound design — generative motifs, parametric scoring, system-driven texture.

Notify me →
Start a project
Open for 2026 · reply within 2 working days

Tell me what you're building and where audio stands today. You get back a read on scope, a rough budget range and how I'd approach the sound — before anyone signs anything. Early in development is the cheapest time to fix audio; late is the most expensive.

Engine, middleware and deadline help most — but two sentences is enough.